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How solid are these numbers?

All 34 effect multipliers, all 16 ingredient prices and the base product prices are cross-checked against the published Steam reference tables. The individual transformation rules are mostly not confirmed one by one yet, and meth/cocaine input costs are modelled. Checked against build v0.4.6f12 (Early Access) on 2026-08-11. Sources.

Schedule 1 Products

The six things you can make and sell. Base price is what a product sells for with no effects on it — every effect multiplier is a percentage of that number, which is the whole reason product choice matters more than recipe choice.

7 products build v0.4.6f12 (Early Access) checked 2026-08-11

A table displaying the game’s product types: jars of golden buds, white pressed bricks, blue crystal shards and green cannabis nugs.
The product line-up. Base price climbs steeply from left to right, which is why the same recipe earns far more once you unlock the later products. Screenshot © TVGS, from the official Schedule I Steam store page. Used for identification and commentary.
A caveat on the "input cost" column

For weed strains this is the seed price, and one seed yields several buds — so real per-unit margin is better than the profit figures on this site suggest. Ingredient costs, which are what mixing decisions actually turn on, are true per-unit numbers. Meth, cocaine and shroom input costs are modelled estimates, marked with an asterisk below.

Product Type Base price Input cost Inherent effect Unlock
OG Kush Weed $35 $30 Calming+10% Available from the start
Sour Diesel Weed $35 $35 Refreshing+14% Early — Street Rat
Green Crack Weed $35 $40 Energizing+22% Early — Hoodlum
Granddaddy Purple Weed $35 $45 Sedating+26% Mid — Peddler
Shrooms Shrooms $65 $13* None Downtown — buy from Fungal Phil
Meth Meth $70 $60* None Mid — requires lab setup
Cocaine Cocaine $150 $80* None Late — requires coca plantation

Why the same recipe earns wildly different money

Effects are percentage bonuses, not flat amounts. Putting the single best effect in the game (Shrinking+60%) on each product gives you:

Product Base With Shrinking Gain
OG Kush $35 $56 +$21
Sour Diesel $35 $56 +$21
Green Crack $35 $56 +$21
Granddaddy Purple $35 $56 +$21
Shrooms $65 $104 +$39
Meth $70 $112 +$42
Cocaine $150 $240 +$90

The practical consequence: a recipe you worked out on OG Kush is worth roughly four times as much the moment you can apply it to Cocaine. Nail the ingredient order early, then carry it forward — you do not need to relearn mixing when you unlock a new product.

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