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How solid are these numbers?

All 34 effect multipliers, all 16 ingredient prices and the base product prices are cross-checked against the published Steam reference tables. The individual transformation rules are mostly not confirmed one by one yet, and meth/cocaine input costs are modelled. Checked against build v0.4.6f12 (Early Access) on 2026-08-11. Sources.

Schedule 1 Ingredients

All 16 mixing ingredients with cost, the effect they add, where to buy them, and every transformation they trigger. The transformations are what actually matter — the base effect is the small half of what an ingredient does.

16 ingredients build v0.4.6f12 (Early Access) checked 2026-08-11

Two things happen when you add an ingredient

First its transformation rules fire: any effect listed on the left is replaced by the one on the right. Then its own base effect is added, if it isn't already present and you have a free slot. Rules are checked against the state before the ingredient was added, so a single ingredient can never chain two conversions.

Best value for money

Base-effect value divided by cost. A blunt measure — it ignores transformations entirely — but it answers "which cheap ingredient carries the most weight on its own".

Ingredient Cost Adds Effect value Value / $
Viagra $4 Tropic Thunder +46% 0.115
Cuke $2 Energizing +22% 0.110
Banana $2 Gingeritis +20% 0.100
Donut $3 Calorie-Dense +28% 0.093
Paracetamol $3 Sneaky +24% 0.080
Mouth Wash $4 Balding +30% 0.075
Horse Semen $9 Long Faced +52% 0.058
Motor Oil $6 Slippery +34% 0.057
Chili $7 Spicy +38% 0.054
Energy Drink $6 Athletic +32% 0.053
Iodine $8 Jennerising +42% 0.052
Flu Medicine $5 Sedating +26% 0.052
Mega Bean $7 Foggy +36% 0.051
Battery $8 Bright-Eyed +40% 0.050
Addy $9 Thought-Provoking +44% 0.049
Gasoline $5 Toxic — —

Full reference

Cheapest first — roughly the order you unlock the money to use them freely.

Cuke · $2

Adds Energizing+22% · Sold at Sam’s Hardware / vending machines

Banana · $2

Adds Gingeritis+20% · Sold at Shop / corner store

Paracetamol · $3

Adds Sneaky+24% · Sold at Pharmacy

Donut · $3

Adds Calorie-Dense+28% · Sold at Shop / corner store

Viagra · $4

Adds Tropic Thunder+46% · Sold at Pharmacy

If the product has… …it becomes Value change
Athletic+32% Sneaky+24% -8%
Disorienting+0% Toxic+0% ±0%
Euphoric+18% Bright-Eyed+40% +22%
Laxative+0% Calming+10% +10%

Mouth Wash · $4

Adds Balding+30% · Sold at Pharmacy

If the product has… …it becomes Value change
Calming+10% Anti-Gravity+54% +44%
Calorie-Dense+28% Sneaky+24% -4%
Explosive+0% Sedating+26% +26%
Focused+16% Jennerising+42% +26%

Flu Medicine · $5

Adds Sedating+26% · Sold at Pharmacy

Gasoline · $5

Adds Toxic+0% · Sold at Gas station

Energy Drink · $6

Adds Athletic+32% · Sold at Gas station / vending machines

Motor Oil · $6

Adds Slippery+34% · Sold at Gas station

If the product has… …it becomes Value change
Energizing+22% Munchies+12% -10%
Foggy+36% Toxic+0% -36%
Euphoric+18% Sedating+26% +8%
Paranoia+0% Anti-Gravity+54% +54%
Munchies+12% Schizophrenia+0% -12%

Mega Bean · $7

Adds Foggy+36% · Sold at Shop / corner store

Chili · $7

Adds Spicy+38% · Sold at Shop / corner store

Battery · $8

Adds Bright-Eyed+40% · Sold at Sam’s Hardware

Iodine · $8

Adds Jennerising+42% · Sold at Pharmacy

Addy · $9

Adds Thought-Provoking+44% · Sold at Pharmacy

Horse Semen · $9

Adds Long Faced+52% · Sold at Ranch / specialty vendor

If the product has… …it becomes Value change
Anti-Gravity+54% Calming+10% -44%
Gingeritis+20% Refreshing+14% -6%
Thought-Provoking+44% Electrifying+50% +6%

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