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How solid are these numbers?

All 34 effect multipliers, all 16 ingredient prices and the base product prices are cross-checked against the published Steam reference tables. The individual transformation rules are mostly not confirmed one by one yet, and meth/cocaine input costs are modelled. Checked against build v0.4.6f12 (Early Access) on 2026-08-11. Sources.

Schedule 1 Effects List

All 34 effects, sorted by how much they add to your sale price. A product can hold eight effects at once — the whole game of mixing is filling those eight slots with the highest multipliers you can reach.

34 effects build v0.4.6f12 (Early Access) checked 2026-08-11

How the price maths works

Multipliers are additive, then applied to the product's base price: final = base × (1 + sum of multipliers). Because it is a percentage of the base, the same effect is worth far more on Cocaine ($150 base) than on Weed ($35 base) — which is why late-game players re-use their cheap early recipes on expensive products.

All effects by value

Effect Multiplier What it does Produced by
Shrinking +60% Shrinks the user. Highest single-effect bonus in the game.
Zombifying +58% Turns the user’s skin green and zombie-like.
Cyclopean +56% Merges the user’s eyes into one.
Anti-Gravity +54% Makes the user jump much higher.
Long Faced +52% Stretches the user’s head vertically.
Electrifying +50% Surrounds the user with arcs of electricity.
Glowing +48% Makes the user emit a radioactive green glow.
Tropic Thunder +46% Gives the user a deep tan.
Thought-Provoking +44% Enlarges the user’s head.
Jennerising +42% Changes the user’s appearance to be more feminine.
Bright-Eyed +40% Makes the user’s eyes glow brightly.
Spicy +38% Sets the user’s head on fire.
Foggy +36% Spawns fog around the user.
Slippery +34% Reduces ground friction for the user.
Athletic +32% Increases the user’s movement speed.
Balding +30% Removes the user’s hair.
Calorie-Dense +28% Visibly increases the user’s body size.
Sedating +26% Blurs the screen edges and slows the user.
Sneaky +24% Reduces the chance of being noticed by police.
Energizing +22% Increases sprint duration.
Gingeritis +20% Turns the user’s hair ginger.
Euphoric +18% Puts a permanent smile on the user’s face.
Focused +16% Sharpens the screen and narrows the vignette.
Refreshing +14% Slightly increases stamina regeneration.
Munchies +12% The user seeks out food.
Calming +10% Applies a soft screen vignette.
Disorienting — Inverts the user’s camera controls. No price bonus.
Explosive — The user detonates after a countdown. No price bonus.
Laxative — The user soils themselves. No price bonus.
Paranoia — Distorts the screen and unsettles the user. No price bonus.
Schizophrenia — Causes hallucinations. No price bonus.
Seizure-Inducing — The user shakes violently and collapses. No price bonus.
Smelly — Surrounds the user with a green stink cloud. No price bonus.
Toxic — Causes the user to vomit. No price bonus.

↻ means the ingredient converts an effect you already have into this one, rather than adding it outright.

Effects worth nothing

These 8 effects add no money at all and still consume one of your eight slots. Getting one is a straight downgrade, so the ingredient orders that avoid them are usually worth more than the ones that chase a single high multiplier.

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