All 34 effect multipliers, all 16 ingredient prices and the base product prices are cross-checked against the published Steam reference tables. The individual transformation rules are mostly not confirmed one by one yet, and meth/cocaine input costs are modelled. Checked against build v0.4.6f12 (Early Access) on 2026-08-11. Sources.
Schedule 1 Effects List
All 34 effects, sorted by how much they add to your sale price. A product can hold eight effects at once — the whole game of mixing is filling those eight slots with the highest multipliers you can reach.
34 effects build v0.4.6f12 (Early Access) checked 2026-08-11
Multipliers are additive, then applied to the product's base price:
final = base × (1 + sum of multipliers). Because it is a
percentage of the base, the same effect is worth far more on Cocaine
($150 base) than on Weed ($35 base) — which is why late-game players
re-use their cheap early recipes on expensive products.
All effects by value
| Effect | Multiplier | What it does | Produced by |
|---|---|---|---|
| Shrinking | +60% | Shrinks the user. Highest single-effect bonus in the game. | |
| Zombifying | +58% | Turns the user’s skin green and zombie-like. | |
| Cyclopean | +56% | Merges the user’s eyes into one. | |
| Anti-Gravity | +54% | Makes the user jump much higher. | |
| Long Faced | +52% | Stretches the user’s head vertically. | |
| Electrifying | +50% | Surrounds the user with arcs of electricity. | |
| Glowing | +48% | Makes the user emit a radioactive green glow. | |
| Tropic Thunder | +46% | Gives the user a deep tan. | |
| Thought-Provoking | +44% | Enlarges the user’s head. | |
| Jennerising | +42% | Changes the user’s appearance to be more feminine. | |
| Bright-Eyed | +40% | Makes the user’s eyes glow brightly. | |
| Spicy | +38% | Sets the user’s head on fire. | |
| Foggy | +36% | Spawns fog around the user. | |
| Slippery | +34% | Reduces ground friction for the user. | |
| Athletic | +32% | Increases the user’s movement speed. | |
| Balding | +30% | Removes the user’s hair. | |
| Calorie-Dense | +28% | Visibly increases the user’s body size. | |
| Sedating | +26% | Blurs the screen edges and slows the user. | |
| Sneaky | +24% | Reduces the chance of being noticed by police. | |
| Energizing | +22% | Increases sprint duration. | |
| Gingeritis | +20% | Turns the user’s hair ginger. | |
| Euphoric | +18% | Puts a permanent smile on the user’s face. | |
| Focused | +16% | Sharpens the screen and narrows the vignette. | |
| Refreshing | +14% | Slightly increases stamina regeneration. | |
| Munchies | +12% | The user seeks out food. | |
| Calming | +10% | Applies a soft screen vignette. | |
| Disorienting | — | Inverts the user’s camera controls. No price bonus. | |
| Explosive | — | The user detonates after a countdown. No price bonus. | |
| Laxative | — | The user soils themselves. No price bonus. | |
| Paranoia | — | Distorts the screen and unsettles the user. No price bonus. | |
| Schizophrenia | — | Causes hallucinations. No price bonus. | |
| Seizure-Inducing | — | The user shakes violently and collapses. No price bonus. | |
| Smelly | — | Surrounds the user with a green stink cloud. No price bonus. | |
| Toxic | — | Causes the user to vomit. No price bonus. |
↻ means the ingredient converts an effect you already have into this one, rather than adding it outright.
Effects worth nothing
These 8 effects add no money at all and still consume one of your eight slots. Getting one is a straight downgrade, so the ingredient orders that avoid them are usually worth more than the ones that chase a single high multiplier.
Next
- Ingredients — costs and the full transformation rule tables.
- Mix calculator — stack ingredients and watch the effects resolve.
- Mix recipes — worked recipes ranked by profit.